Quartz 4

Home

❯

Physically Based Lighting

Physically-Based Lighting

Dec 06, 20251 min read

  • uni/ACG

Flux

how much energy flows from/to/through a surface per unit of time.
Symbol: Φ
Units = Watt

Link to original

Irradiance

energy density = flux per area
E=dAdϕ​

Link to original

Lambert's law

E1​=dA⊥dϕ​E2​=dAdϕ​=dA⊥dϕcosθ​=E1​cosθ
since: A⊥=Acosθ

Link to original

Exitance

same thing as Irradiance, except for light leaving a surface

M1​=dA⊥dϕ​=cosθdAdϕ​=cosθE2​​

Link to original

Intensity
Radiance

The BRDF


Graph View

Backlinks

  • ACG Auswendig lernen
  • Rendering

Created with Quartz v4.5.1 © 2025

  • GitHub
  • Discord Community